No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
152
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Posted - 2015.07.06 07:23:00 -
[1] - Quote
byte modal wrote:A bunch of things. Every word of that is true. It took me until a month or two ago to realize how important increasing things that don't directly affect weapons are.
When I started out I didn't put any points in armor or shield modules because I wanted a 'fast' suit and would just try to evade bullets, thinking a higher eHP was for people who wanted to tank out a fight, which wasn't my thing. I also never bothered with the passive armor and shield increases because when I read it when I was new the first thing to go through my head was 'how in the hell is 5% going to help me in a fight? And I need to skill into both separately? **** that. I need these points for better guns.' And then I put the points into better guns which I then learned I couldn't afford over a long time because I wasn't good enough to actually stay alive to use them. And continued to not bother with armor because surely better or improved guns (sharpshooter, reload, clip size) must be the answer.
I also didn't realize how important it was to increase CPU and PG for the very same reason. How is 5% going to help? That barely gives me a few extra points. What am I going to fit? One extra module in a suit that barely has any slots? Am I going to fit an advanced shield extender and get 50 extra shield instead of 33? I'll just cram what I can into as tiny a space as possible. I need to be 'ISK efficient', anyway, so I can afford the 'better' weapons. Nothing but proto is good, anyway.
Everyone but me seemed to have proto and at one point I actually legitimately thought that proto was OP bullshit and hated anyone I saw using the stuff, especially the Aurum or LP 'early access' gear. I despised the early access gear. I thought it was literally the scrubby game winner gear. Thankfully I'm not the type to send hate mail. I'd be so god damned embarrassed of myself right now.
My skill tree before I finally was able to buy a respec? Nearly a dozen guns I never used, ranging from standard to proto and all of them with their reload/extender/sharpshooter skills levelled, maxed out rep tool (because I learned logis get SP like boats get wet.), maxed hacking modules, advanced nanos and uplinks because I read one time that using standard or militia is basically being a dipshit (and it is.), Minscout and logi dropsuits to 4, and several other racial dropsuits that I, like my weapons, tried a few times but never actually used. That was it. I had militia modules everywhere else, or standard if I wanted to 'test something out', but kept getting angry when I couldn't test anything because of how hard I kept getting stomped. I wanted so badly to fly a dropship but was absolutely terrified of losing money and, at the very same time, basically hindering my team by being some ******** in the background not doing anything.
It's hard making friends with people of your skill level when you're new, too, because it's very easy to want to leave. And a lot of people do. I've got five or six people in my contacts that I had a few good battles with, even tried starting up corps with, and then never heard from again because they dropped out. But I couldn't team up with more experienced players because I was absolute **** at the game. I'd just drag them down, they'd get pissed at me, and I'd be kicked out of the squad. I'd been invited to corps, told they'd help me get the hang of the game, but once I got in not a single person wanted to actually do anything with me, even the one who invited me, especially since I didn't have a mic. I was just another number to add to their count. We've got a lot of people so that makes us good, right?
Newboots don't need extra SP. That just makes them spread too thin and be confused. Or try flavor of the month chasing without understanding how the gear even works. Hell, going Logi so early in my Dust career may have been one of my worse decisions because I got so much SP so quickly I just kept getting frustrated when I didn't get 'better' at the game, because I had so many weapons available to me and none of them seemed to actually be 'good'. What new players need is direction. Which, hopefully, this upcoming patch will offer, what with the new progression system that shows players potential suit layouts they could be using and makes it simpler to skill into said suit.
TL;DR:
I'm stupid or masochistic to have stuck around through all the poor decisions I made as a newb that just made my games worse, and other newbs may make the same poor decisions. Extra SP won't help newbs, direction will. Newbs needs more actual support from the more experienced players, but said experienced players don't always want to step up for it. A testing ground to try new fits and gear would be a great benefit to all.
**** I write too much. |